Welcome to the Midgard Ranger,a fansite dedicated to the Ranger class in the game World of Midgard. Here you will find usefull information about the ranger class, ranger pets, and general gameplay. Even if you dont play a ranger there is something for everyone here at The Midgard Ranger. -Enjoy
I often get asked where I go to farm $$ in the game. Here is my favorite $$ spot. You must be able to access the reality switch in the Tundra. As a Ranger with powerfull AOE skills this route is very profitable; some classes may fair better than others here. Basically farm the red slimes. The red slimes spawn several mobs and both the slimes and mobs have a chance at dropping rare loot. Keep what you need and sell the rest. I suggest keeping the rare loot and gems that drop, and trashing the rest out of your bags to make room for the good stuff.
For this route you will need to be able to access the Timebend switchers (level 60). This is a good place to farm gold for your dual trait sets, any adventure zones you may have missed, etc.. Make sure you have bag room in your backpack. Just collect the rare and epic items and trash the rest, this will make your $$ runs more profitable. Plus the epic bow and polearm arent bad starter weapons.
Here is a basic gold farming guide for levels 20-25. Its a good place for low levels to grind out some $$ for skills and vendor gear. Plus there are a few quests for this area as well.
World of Midgard brings people together like few games have ever done before. Appealing to people of all types, World of Midgard accommodates its players by offering five distinctive roles through 7 distinct classes -tank, healer, melee DPS, Ranged DPS and spell DPS - that appeal to players of all different personality types. So no matter who you are, there is a niche you can easily fill in the game.
Some players are able to shift easily between the various combat roles, however, in this writer’s experience, most players tend to gravitate towards one specific role that they feel most in sync with. And while not always true, certain player personality types tend to find themselves drawn to certain roles in game. In fact it even seems that certain roles are predestined to appeal to certain personalities - just like a hand into a glove some personalities just fit with certain roles.
Continue reading on to explore the various roles and find out which personality types tend to fit into:
Tank
In Game Role: Fighter or Templar
Tanks are much like the machine of war they are named after, rushing headlong into battle and deterring enemies from cutting down their much weaker counterparts. Tanking truly brings the player up close and personal with enemy mobs, so close in fact you can almost smell their foul breath. Players who choose to tank will find themselves depending on huge amounts of health, armor, and damage mitigation to survive the brutal onslaught of enemies, while also being responsible for helping to move the raid or group along.
Common Personality Traits:
Players wishing to fill the role of the tank should have a strong, almost domineering personality but not to the point of becoming overbearing. Driven to lead, Tanks should be outgoing, yet come across as friendly, able to not only dish out instructions but also able to make others want to follow them. Tanks should be able to think out loud and be open to and willing to implement new ideas. Tanks also must be able to act before thinking, ready to change the plan at a moment’s notice.
Healer
In Game Role: Confessor or Templar
The healer's role in a group is to do exactly what their name implies; heal. Keeping themselves and the rest of their group or raid alive is their sole focus. Relying heavily on spells and mana the healer is an essential part of any group. Usually unable to take large amounts of damage, healers find themselves in the background, making them an unobtrusive but vital part of the group. Because they spend so much time in the background, avoiding trouble, healers can often be overlooked and as such they are truly World of Midgard’s unsung heroes.
Common Personality Traits:
The Healer tends to be a quiet sort, who are extremely thorough, amazingly responsible and more than a little dependable. A healer typically has well-developed powers of concentration, and often feel a strong sense of responsibility and duty towards their healing charges. Enjoying serving others, healers typically prefer fading into the background and do not require praise or recognition to feel a sense of accomplishment. Despite their lack of need for praise healers tend to feel their failures, and take each failure personally. Those with healer personalities may have the feeling that no matter how hard they try they can never be quite good enough to achieve the greatness they seek..
Melee and Ranged DPS
In Game Role: Ranger, Rouge, Fighter, Templar
Those who choose the role of melee or Ranged DPS will find themselves in the thick of battle much like a tank, however unlike a tank melee and Ranged DPS will make it their sole purpose to do damage to the enemy, without pulling aggro onto themselves. Usually outfitted in heavier armor (although not quite as heavy as the tank), relish in getting physical with enemies, using brute force to do massive amounts of damage.
Common Personality Traits:
Those who choose melee and ranged DPS tend to focus on immediate results, rather than bothering with silly spells. These personality types would rather jump right into the action and start swinging whether it be in-game or real life. Usually risk-takers they tend to love fast paced action. Typically outspoken, these players tend to enjoy drawing attention to themselves whether it be through their deeds or the spoken word. Very assertive, these personality types tend to be very assertive and sometimes enjoy engaging in“one-up-manship.”
Spell DPS
In Game Role: Mage, Necromancer, Confessor
Players who choose to pursue the art of spell DPS will find themselves immersed in the world of spells and the like. Spell users, like healers, tend to hang in the background to launch their attacks. This is almost necessary thanks to their limitations in armor, making them unusually squishy and therefore easily killed when directly attacked. Despite their vulnerability, those who choose the path of spell DPS can unleash massive amounts of damage upon enemies, just not in the more direct and quick manner of the melee DPS.
Common Personality Traits:
Those who delve into the world of spell DPS typically are creative and resourceful, enabling them to judge what spells need to be used at a certain time. Usually independent these players need little instruction and would prefer to simply be left to their own devices. These players are typically more on the quiet side during raids, however, they are very easy going and fun loving when the time is right. Players who choose this type of DPS have little interest in leading, and try to avoid personal conflict whenever possible.
While certain personality types do fit into certain roles and gravitate towards them more than others, however, any player can play whatever role appeals to them. The beauty of World of Midgard is that you can be whoever you want to be.
If you are having difficulty adding spells, skills, items, etc.. to different hotbar pages, its probably because your missing the triangular button on your screen. See the red arrow in the picture to the left? This button is what changes your hotbar screens, allowing you change up multiple pages.
For the most part I have done the majority of my leveling up in the open areas and adventure zones, but now that I'm rapidly closing the gap on level 60 I find myself delving more and more into the dungeons. Unlike alot of other MMO's where there are only a handful of dungeons, WoM has a plethora of them. I have been having a difficult time finding them all, so I'm going to attempt to do some research into providing locations to as many as I can to my fellow rangers to alleviate some of the frustration. My initial research is often (Re-Search), as in searching through the forums for any bits of info that others have already provided and trying to put it all together in a usable format. (This is a work in progress)
37 Group Dungeons:
Desert Deeps - lvl. 13+ Catacombs - lvl. 15+, by desert city entrance Mine - lvl. 15+, by sandcamp in desert Hellenic, in jungle by pyramind Gem, south east tundra Tomb,in tundra bottom of north east ramp. slightly south west. Gothic, in tundra west side of lake shore. Blood Basilica, in tundra by south west castle bridge Spiral, Southeast tundra
==========> From here only lvl 27+ can enter below dungeons Drassil Dread Cata Time Rift Dread Helle Dread Mine (same difficulty as Dread Helle) Dread Tomb
==========> From here only lvl 40+ can enter below dungeons allieviate Dread Gem Maze Hecate Castle Hecate Underground
==========> From here only lvl 48+ can enter below dungeons Warped Town Warped Courtyard Zombie Castle Warped Battlefield
==========> From here only lvl 53+ can enter below dungeons King's Domain
==========> From here only lvl 56+ can enter below dungeons Cursed Palace Trader's Canyon Abyss
==========> From here only lvl 59+ can enter below dungeons Castle Of Bones
==========> From here only lvl 60 can enter below dungeons Osiris Castle Damned Spiral Damned Gothic Damned Tomb - Located in Northern Waste zone Damned Gem - Located in Northern Waste zone Pit Fall - Located in Northern Waste zone Mushroom Cave: Hounds of The Deep - Located in Northern Waste zone Mushroom Cave: Yeti Nest - Located in Northern Waste zone The Palace - Located in Northern Waste zone
Flickerhewn Abbey (staring zone) mobs are level 10-12 Desert Deeps (2nd camp in Desert) Highwood Mine (2nd camp in Desert) Solo Catacombs by desert city entrance Solo Hellenic in jungle at highrise platform Solo Gem, in tundra south east Solo Tomb, in tundra bottom of north east ramp. slightly south west. Solo Gothic, in tundra west side of lake shore. first room has a giant statue. Solo Basilica, in tundra by south west castle bridge Solo Spiral, in tundra south east (6 solo dungeons) Solo Drassil Solo Dread Catacombs by desert city entrance Solo Rift Solo Dread Hellenic by sandcamp in timeline Solo Dread Mine by sandcamp in timeline Solo Dread Tomb by sandcamp in timeline Solo Dread Gem by sandcamp in timeline Solo Maze Solo Hecate Castle Solo Hecate Underground Solo Warped Town Solo Warped Courtyard Solo Zombie Castle Solo Warped Battlefield Solo Corrupted Spiral Solo Cursed Palace Solo Traders Canyon
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3 Raids - All 3 located in Northern Waste zone
Molten Temple - 10-Man (7 bosses)
Cult Stronghold - 20-Man 7 bosses)
Inferno Flames - up to 40-Man (8 bosses). This Raid can be done by 30 geared and skilled players but we allow more. First boss probably can be done with 20-25.
Do you have extra things that you dont have room for in your backpacks, or are you wanting to save up some recipes for crafting, or just want to hold on to some stuff? Then the Chest Keeper is the place to visit. Most of the large towns and cities across WoM have a chest keeper. Click on this NPC to open up his function menu. See the below slides.
The Auctioneers are located in Stronburg. There are several of them and they all are located in the central square. You can buy or sell most goods here for a greater profit than what you get from selling to vendors. Below is a slideshow showing the location and some of the general options the Auctioneers have to offer.